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    OpenGL Shading Language - 图书

    导演:Randi J·Rost
    OpenGL® Shading Language, Third Edition, extensively updated for OpenGL 3.1, is the experienced application programmer’s guide to writing shaders. Part reference, part tutorial, this book thoroughly explains the shift from fixed-functionality graphics hardware to the new era of programmable graphics hardware and the additions to the OpenGL API that support this programmability....(展开全部)
    OpenGL Shading Language
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    OpenGL 4 Shading Language Cookbook - 图书

    2013科学技术·工业技术
    导演:David Wolff
    OpenGL Shading Language 4 Cookbook is a hands-on guide that gets straight to the point – actually creating graphics, instead of just theoretical learning. Each recipe is specifically tailored to satisfy your appetite for producing real-time 3-D graphics using the latest GLSL specification.This book is for OpenGL programmers looking to use the modern features of GLSL 4 to create real-time, three-dimensional graphics. Familiarity with OpenGL programming, along with the typical 3D coordinate systems, projections, and transformations is assumed. It can also be useful for experienced GLSL programmers who are looking to implement the techniques that are presented here.
    OpenGL 4 Shading Language Cookbook
    搜索《OpenGL 4 Shading Language Cookbook》
    图书

    OpenGL 4 Shading Language Cookbook - 图书

    2013科学技术·工业技术
    导演:David Wolff
    OpenGL Shading Language 4 Cookbook is a hands-on guide that gets straight to the point – actually creating graphics, instead of just theoretical learning. Each recipe is specifically tailored to satisfy your appetite for producing real-time 3-D graphics using the latest GLSL specification.This book is for OpenGL programmers looking to use the modern features of GLSL 4 to create real-time, three-dimensional graphics. Familiarity with OpenGL programming, along with the typical 3D coordinate systems, projections, and transformations is assumed. It can also be useful for experienced GLSL programmers who are looking to implement the techniques that are presented here.
    OpenGL 4 Shading Language Cookbook
    搜索《OpenGL 4 Shading Language Cookbook》
    图书

    OpenGL 4.0 Shading Language Cookbook - 图书

    导演:David Wolff
    OpenGL 4.0 Shading Language Cookbook
    搜索《OpenGL 4.0 Shading Language Cookbook》
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    OpenGL 4.0 Shading Language Cookbook - 图书

    导演:David Wolff
    OpenGL 4.0 Shading Language Cookbook
    搜索《OpenGL 4.0 Shading Language Cookbook》
    图书

    OpenGLR Shading Language - 图书

    2006
    导演:Randi J·Rost
    "As the 'Red Book' is known to be the gold standard for OpenGL, the 'Orange Book' is considered to be the gold standard for the OpenGL Shading Language. With Randi's extensive knowledge of OpenGL and GLSL, you can be assured you will be learning from a graphics industry veteran. Within the pages of the second edition you can find topics from beginning shader development to adva...(展开全部)
    OpenGLR Shading Language
    搜索《OpenGLR Shading Language》
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    OpenGL - 图书

    2004
    导演:Randi J·Rost
    OpenGL
    搜索《OpenGL》
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    OpenGL Insights - 图书

    导演:Patrick Cozzi
    Get Real-World Insight from Experienced Professionals in the OpenGL Community With OpenGL, OpenGL ES, and WebGL, real-time rendering is becoming available everywhere, from AAA games to mobile phones to web pages. Assembling contributions from experienced developers, vendors, researchers, and educators, OpenGL Insights presents real-world techniques for intermediate and advanced...(展开全部)
    OpenGL Insights
    搜索《OpenGL Insights》
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    OpenGL Superbible - 图书

    导演:Nicholas Haemel
    OpenGL(r) SuperBible, Sixth Edition, is the definitive programmer's guide, tutorial, and reference for the world's leading 3D API for real-time computer graphics, OpenGL 4.3. The best all-around introduction to OpenGL for developers at all levels of experience, it clearly explains both the newest API and indispensable related concepts. You'll find up-to-date, hands-on guidance ...(展开全部)
    OpenGL Superbible
    搜索《OpenGL Superbible》
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    OpenGL超级宝典 - 图书

    导演:Richard S·Wright
    《OpenGL超级宝典(第4版)》是OpenGL及3D图形编程最好的入门指南,涵盖了使用最新版本的OpenGL进行编程所需要的主要知识。全书分3个部分,共22章,另有3个附录。第一部分包括第1章到第14章,介绍如何构建一个使用OpenGL的程序,如何设置3D渲染环境,以及如何创建基本对象和光线并对他们进行着色。然后,深入研究使用OpenGL和它的一些高级特性及不同的特殊效果。第二部分包括第15章到第18章,分别介绍了OpenGL中支持可编程硬件[特别是在OpenGL着色语言(GLSL)中]的新特性。第三部分是第19章到第22章,着重介绍OpenGL是如何支持和连接Windows、Mac OS X、Linux和掌上设备。附录部分给出了更多阅读建议、术语表和API参考介绍。 《OpenGL超级宝典(第4版)》适合希望精通OpenGL以便对他们的图形编程和...(展开全部)
    OpenGL超级宝典
    搜索《OpenGL超级宝典》
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